Procedure to Build a Map for the Virtual Wave Research Lab

Prerequisites:
  1. Valve Hammer Editor, found at http://collective.valve-erc.com/index.php?go=hammer
  2. Adobe Premiere, found at http://www.adobe.com/products/premiere/main.html
Process:
  1. Create your scene in the Valve Hammer Editor.

  2. by this point you should have a BSP file

    FROM A UNIX SYSTEM run by bsp2obj.c utility:

    bsp2obj infile [-nonormal]

    NOTICE you must omit the ".bsp" suffix for the incoming file, 'infile,' just as you did with the hlcsg/hlbsp/hlvis/hlrad utilties

    This will create five files:

    The final .obj file is formed as a concatenation of the first four, in the order they are listed
    (omit the infile.vn vertex normal file if you used the "-nonormal" option)

    This can be accomplished using the UNIX command:

    cat infile.v infile.vt infile.vn infile.f > infile.obj

    or for people who chose to use "-nonormal"

    cat infile.v infile.vt infile.f > infile.obj