Source: com.sun.j3d.loaders.objectfile.ObjectFile
The ObjectFile class implements the Loader interface for the Wavefront
.obj file format, a standard 3D object file format created for use with
Wavefront's Advanced Visualizer (tm) and available for purchase from
Viewpoint DataLabs, as well as other 3D model companies. Object Files
are text based
files supporting both polygonal and free-form geometry (curves
and surfaces). The Java 3D .obj file loader supports a subset of the
file format, but it is enough to load almost all commonly available
Object Files. Free-form geometry is not supported.
The Object File tokens currently supported by this loader are:
v float float float
- A single vertex's geometric position in space. The first vertex
listed in the file has index 1,
and subsequent vertices are numbered sequentially.
vn float float float
- A normal. The first normal in the file is index 1, and
subsequent normals are numbered sequentially.
vt float float
- A texture coordinate. The first texture coordinate in the file is
index 1, and subsequent normals are numbered sequentially.
f int int int . . .
- or
f int/int int/int int/int . . .
- or
f int/int/int int/int/int int/int/int . . .
- A polygonal face. The numbers are indexes into the arrays of
vertex positions, texture coordinates, and normals respectively.
There is no maximum number of vertices that a single polygon may
contain. The .obj file specification says that each face must
be flat and convex, but if the TRIANGULATE flag is sent to the
ObjectFile constructor, each face will be triangulated by the
Java 3D Triangulator, and therefore may be concave.
A number may be omitted if, for example, texture coordinates are
not being defined in the model. Numbers are normally positive
indexes, but may also be negative. An index of -1 means the last
member added to the respective array, -2 is the one before that,
and so on.
g name
- Faces defined after this token will be added to the named group.
These geometry groups are returned as separated Shape3D objects
attached to the parent SceneGroup. Each named Shape3D will also
be in the Hashtable returned by Scene.getNamedObjects(). It is
legal to add faces to a group, switch to another group, and then
add more faces to the original group by reissuing the same name
with the g token. If faces are added to the model before the g
token is seen, the faces are put into the default group called
"default."
s int
- or
s off
- If the vn token is not used in the file to specify vertex normals
for the model, this token may be used to put faces into groups
for normal calculation ("smoothing groups") in the same manner as
the 'g' token
is used to group faces geometrically. Faces in the same smoothing
group will have their normals calculated as if they are part of
the same smooth surface. To do this, we use the Java 3D NormalGenerator
utility with the creaseAngle parameter set to PI (180 degrees -
smooth shading, no creases) or to whatever the user has set the
creaseAngle. Faces in group 0 or 'off' use a
creaseAngle of zero, meaning there is no smoothing (the normal
of the face is used at all vertices giving the surface a faceted
look; there will be a
crease, or "Hard Edge," between each face in group zero). There is
also an implied hard edge between each smoothing group, where they
meet each other.
If neither the vn nor the s token is used in the file, then normals
are calculated using the creaseAngle set in the contructor.
Normals are calculated on each geometry
group separately, meaning there will be a hard edge between each
geometry group.
usemtl name
- The current (and subsequent) geometry groups (specified with
the 'g' token) have applied
to them the named material property. The following set of material
properties are available by default:
amber amber_trans aqua aqua_filter
archwhite archwhite2 bflesh black
blondhair blue_pure bluegrey bluetint
blugrn blutan bluteal bone
bone1 bone2 brass brnhair
bronze brown brownlips brownskn
brzskin chappie charcoal deepgreen
default dkblue dkblue_pure dkbrown
dkdkgrey dkgreen dkgrey dkorange
dkpurple dkred dkteal emerald
fgreen flaqua flblack flblonde
flblue_pure flbrown fldkblue_pure fldkdkgrey
fldkgreen fldkgreen2 fldkgrey fldkolivegreen
fldkpurple fldkred flesh fleshtransparent
flgrey fllime flltbrown flltgrey
flltolivegreen flmintgreen flmustard florange
flpinegreen flpurple flred fltan
flwhite flwhite1 flyellow glass
glassblutint glasstransparent gold green
greenskn grey hair iris
jetflame lavendar lcdgreen lighttan
lighttan2 lighttan3 lighttannew lightyellow
lime lips ltbrown ltgrey
meh metal mintgrn muscle
navy_blue offwhite.cool offwhite.warm olivegreen
orange pale_green pale_pink pale_yellow
peach periwinkle pink pinktan
plasma purple red redbrick
redbrown redorange redwood rubber
ruby sand_stone sapphire shadow
ship2 silver skin sky_blue
smoked_glass tan taupe teeth
violet white yellow yellow_green
yellowbrt yelloworng
mtllib filename
- Load material properties from the named file. Materials
with the same name as the predefined materials above will override
the default value. Any directory path information in (filename)
is ignored. The .mtl files are assumed to be in the same directory
as the .obj file. If they are in a different directory, use
Loader.setBasePath() (or Loader.setBaseUrl() ). The format of the
material properties files
are as follows:
newmtl name
- Start the definition of a new named material property.
Ka float float float
- Ambient color.
Kd float float float
- Diffuse color.
Ks float float float
- Specular color.
illum (0, 1, or 2)
- 0 to disable lighting, 1 for ambient & diffuse only (specular
color set to black), 2 for full lighting.
Ns float
- Shininess (clamped to 1.0 - 128.0).
map_Kd filename
- Texture map. Supports .rgb, .rgba, .int, .inta, .sgi, and
.bw files in addition to those supported by
TextureLoader.
d transparency
- The transparency value of this texture (clamped to 0.0 - 1.0).